I have done a quick test to see the difference with and without this pass.
This is the image from the ambient occlusion pass, this is the default settings for a quick test, when i come to create this pass i will change the settings until i am happy with the result:
This is a render from the normal, usual pass. Nothing has been changed it is just a screen render taken from the camera view (same position as the ambient one):
This one is the two put together, as you can see the scene looks so much better. The shadowing really helps to show that the objects are placed together:
Process
I always struggle to remember how to create this pass so i'm going to write it down so i can refer back to it later on.
Taken from the Softimage User's Guide:
http://download.autodesk.com/global/docs/softimage2012/en_us/userguide/index.html?url=files/lights_AO_ConnectingtheAmbientOcclusionShader.htm,topicNumber=d28e364681
Here's a quick overview of how to create an ambient occlusion pass.
- The XSIAmbientOcclusion shader's property editor opens. Pin the property editor open and set the options as needed. See Setting the Ambient Occlusion Shader Options.
- Choose Pass Edit Edit Current Pass and set the output options for the render pass. See Pass Rendering Options Overview [Rendering].
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